![]() Map 4: Holding Area (introduces Hell Knight, orignially had secret exit to Outpost Omega Map 3: Main Engineering (introduces Cacodemon, Lost Soul and Nightmare Imp) I feel a little like im stepping on toes here, but I think its best if this kind of stuff gets sorted out quicklyĮpisode 1: Techbase (originally Map 1 to 8, with one secret level) As a "Doom 64 in Doom 2", lot of reinterpretation will need to happen, along with edits. If you dont mind, I can pull stuff up from doomwiki and ingame to help with the mapset. Without Hectic and its bizarre access method, some of those barrels should probably be moved around or removed though Lighting is a bit too high for me, but its not the oppressive Doom 64, so its alright. ![]() Before anything else in this post, I played your Staging Area, Death Egg, and its pretty great, the opening screenshot didn't really do it justice.
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